Their experiences working in care homes and being supported by those around them as they made games inspired a lot of Garden Story’s themes. Garden Story is their first major game, and though they do consider themselves a solo developer, they add that they had a “huge amount of support” from members of their community over the three-and-a-half years it took to make the game. ![]() Pico, the game’s developer, tells me they started working on Garden Story when they had a full-time job working the graveyard shift at care homes, meaning they didn’t have much of a social life. For instance, I was able to help out a neighbor named Maraschino early on, and my aid freed them up to help me patrol and keep Rot out of a certain section of the neighborhood each night, improving community safety. But you’ll also see your fellow citizens doing their parts. ![]() While directly fighting the Rot is a component of their job - and includes the occasional dungeon crawl and boss fight, too! - so is cleaning up litter, fixing fences, donating materials to the community storage, and building infrastructure. They’re invited early on to live closer to their community both because the community needs their support, but because they recognize that Concord needs the help of others as well. Concord’s journey is not one of conquest or heroism, but one of responsibility. What sets Picogram’s little adventure apart from its genre compatriots is that Garden Story is less about obliterating some ancient evil, and more about one small person doing their small part to help the larger whole.
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